You also get tons of credits and free card packs from completing the main game 100% – just buy the cheapest card packs and you shouldn’t have any trouble unlocking 300 cards in total. It’s not too difficult thanks to the free choice of modifiers and the x3 multiplier for survivor difficulty. start level without ammo) and in exchange you get a significant score boost. Some modifiers will make the game harder (i.e. ![]() For this you must reach a certain highscore in each level which is based on your completion time, selected difficulty, card modifiers and challenges. The last step is to get a gold medal in all levels and unlocking 300 cards in expeditions mode. Combat trophies can also be unlocked in DLCs, you don’t have to do them in the main game. Some of them are easier via chapter replay. The trophy guide below points out the best locations and farming spots for all of these. Most of these can be completed in free roam after finishing the story. Step 3: Miscellaneous TrophiesĪfter reaching 100% completion you might be missing a few combat related or miscellaneous trophies. You can also check for available challenges by pressing Triangle on the world map and scrolling down to the challenges tab. The skill “Intuitive” is highly recommended because it highlights collectibles through walls. You can fast travel back to all places that have completion based items (even to the syrian tomb). You can view the world map at any time and scroll over a region to see how many collectibles can be found there. ![]() If you are missing something and it doesn’t show up on the map it is likely in one of those 3 places (or you are missing the map/satchel/monolith). So pay extra attention on challenge tombs, crypts and caves. Some collectibles are in underground areas and may not display correctly on the map. The collectibles get marked on your map after finding the explorer satchel and archivist map for an area and translate the monoliths. The main difference to other difficulties is that your health doesn’t regenerate (you must craft med kits to restore health), you take more damage and enemies have increased health. There are relatively few enemy encounters and you can easily take out most enemies in stealth to avoid open combat. The only hard encounters are at the very end of the game. This is the highest difficulty in the game, but it’s totally doable on the first run. You must beat the game on survivor difficulty for the trophy “Ultimate Survivor”. Step 1: Complete game on Survivor difficulty Minimum Playthroughs: 2 (Survivor difficulty + Score attack).Does difficulty affect trophies?: Yes, you must beat it on Survivor difficulty.Glitched trophies: 3 (Woman of the People, Compulsive and Avid Shopper).Number of missable trophies: 0 (You can get everything after the story via free roam and chapter replay).Approximate amount of time to platinum / 100%: ~40h for platinum / ~70h for 100%.Saving and loading does not work in time trials. Secrets like artifacts and relics can be saved during normal play by saving the game after getting it and then loading the same game again to take certain "shortcuts". You can restart a checkpoint by saving the game manually, then reloading if things go wrong. She earns it back from Larson in Natla's mines.Ĭheckpoint of Time - Just like the Dagger of Time, this little baby means you control the flow of time. This weapon Lara can earn after defeating Larson in Peru. ![]() Shotgun - Max bullet limit of 40, including ammo in weapon. Lara earns them permanently from defeating the wily Street Kid in Natla's Mines. This weapon is earned from a secret in Egypt (Sanctuary of the Scion). Micro-Uzis - Max bullet limit of 250, including ammo in weapon. When these are stolen after Egypt, she needs to find them again in Natla's Mines. The weapon Lara will earn by defeating Pierre in Greece, but she can pick it up earlier from a secret place. 50 Caliber Magnums - Max bullet limit of 150, including ammo in weapon. Normally a 40 round weapon, reload often to take advantage of the cheap and free ammo. Rare.ĭual Handguns - Infinite ammo and positively weak damage. Small medikit - Restores 25 percent health. Grappler - This item lets Lara yank objects, or hoist herself on anchors.
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