games like cs you tend to see much lower sensitivities cause its not often that they have to do a ton of 180*+ turns in a single fight, they generally position themselves so they dont have to. most people need a combination of these two attributes so they find a medium in the middle somewhere. so essentially playing at higher sensitivities will allow you to make a 360* much faster with much less mouse travel, but playing with a lower sensitivity will allow you to stop at any given point in the rotation with much more precision and accuracy. now if you up the sensitivity and move the mouse the same distance at the same speed as before, you will notice youre turning much faster and further because youre now producing more radians per cm of mouse travel. Now when you lower the sensitivity overall (excluding super low cpi cases where you generate pixel hop), you produce less radians per cm of mouse travel, allowing you a slower more controlled turn. this is the standard measurement for mouse sensitivity across all fps games (cm/360) so it applies to just about any game you play. how does this transfer into a 3d game? imagine the straight line is on your mousepad and creates a 360* rotation in game. The way its always felt to me the more points along a straight line, the more precise a reading of those points in relation to a position on the line will be. So what works best is using a low sensitivity incorporating arm and wrist, making 180 turns is still slower than all wrist low sensitivity setup but it's a small compromise for gaining easy precise micro movements. On higher sensitivity(~20cm/360) where you are using mostly wrist is very hard to make those micro movements even with wrist. Even in low sensitivity(~40cm/360), I find that making small movements(1-10ish pixels?) with just arm is very hard while using wrist is natural and easy. I'm not saying you can't use all arm or all wrist, but I find that suboptimal for my background. Most people use their wrist for writing and artists use arm for drawing long straight lines or big shapes. That said, I also played a lot of CS with very low sensitivity which required a lot of arm movements.īasically the conclusion is that you really don't want to use one or the other but both because arm is great for moving great distances and wrist is great for fine grain precise movements. I'm naturally a wrist aimer because I had a lot of RTS background. I've done a bit of research on this and have a lot of personal experience. Thank you ahead of time for anything this community can provide! Is there any literature out there discussing this? Any facts of the matter that could lead to a better understanding of wrist muscle memory building vs arm muscle memory building? Which builds better/faster? Or how about the pixels per square inch of the mouse pad factoring into precision? Which style would they propose or recommend? Now, lets assume this is a discussion on a pro team with a dedicated scientist whose job it is to figure out the optimal setup for their team's players. I'm trying to decide whether I should buy a Zowie and a bigger mouse pad and force myself to improve my arm aiming or if I should stick with wrist. The general consensus from what I've read is that Arm vs Wrist aiming is a personal preference and that pros do both. Atm, I feel that my G502 and smaller mouse pad contributes poorly towards my arm aiming efforts.īut that isn't what I'm here to talk about. I started out arm aiming and then switched back to wrist and now I'm doing better with my aim despite what the best aiming pros use. I appreciate your opinions, but I'm looking primarily for facts.
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